Wednesday, July 31, 2013

Time Space Compression and Cultural Flows: Religion

Some of you may have seen this clip doing the rounds on Reddit, Facebook and Twitter...



It's an interview with Reza Aslan, a creative writer and self-described religious scholar, all you really need to get a sense of the framing of interview is in the very first line from the FOX presenter, but I thought I'd pass on a quote shared with me via Facebook from Ed Ng, a Deakin PhD student, by Gil Andijar.
There is a trait that is absolutely singular in the power and structure of Christian mediatization, in what I have proposed calling“globalatinization” ’ (Ibid., 58). What then does understanding this trait, the singularity of Christianity as Derrida elaborates it here, entail? It requires thinking ‘the relation of the Gospels ... to the history of the Church and to the structure of ecclesiastical institutions’ (Ibid., 59). And least we identify these elements or attributes as recognizably religious, Derrida immediately adds that ‘[t]his would be indispensable to comprehending that today the televisual globalization of religion is at the same time a “globalatinization” of the very concept of religion’ (Ibid., 59). To identify religion, or religious factors or objects as religious is therefore part of this globalatinization. Ultimately located on a trajectory of twists and turns, of translations and transformations (Derrida calls Christ ‘the first journalist or news-man [nouvelliste], like the Evangelists who bring the Good News’ [Ibid., 57]), Christianity is inextricably media, growing and developing as televisual in its expansion of the very concept of religion. Christianity is therefore not, not yet or no longer, religion. It is rather that which expands the domain of religion/s by its very mediatic nature. (Anidjar 2013)

(direct link to the Andijar piece and another good read on Derrida, Postmodern theory and Religion here)  

What I found interesting about the FOX clip, from a media and communication perspective, is the way social media plays a role in creating a digital, networked and public space to have the conversation about these issues. In the past, news and print sources have mediated these types of debates in specific ways, and audiences have been able to engage, resist, contemplate, shared and discuss them, but were restricted to largely direct and physically mediated responses: cutting out the articles, recording the interview to VHS tapes, or sharing a copy of the book between friends and colleagues.

Social media and digital distribution means we can now instantly share the interview to a potential audience of billions through our public networks, people can 'vote' on them in the 'demotic' sense (Turner, 2012) by liking, tweeting, retweeting, sharing, favouriting, upvoting/downvoting and so on. The broadcast forms of imperialist and hegemonic practices (clearly in operation in the clip as top down directives from FOX executives)  produced through editorial decisions and the technical framing structures of the 'interview' are undermined, complicated, and challenged, if not entirely democratised, through social media forms. Of course a counter point to that argument is the question, have the devices for imperialism and the framing of hegemonic media merely shifted to these new social platforms?

References
Anidjar, G 2013, Of Globalatinology, Derrida Today, vol 6. no. 1 pp.: 11–22.
Turner, G, 2012, Ordinary People and the Media The Demotic Turn, SAGE: Los Angeles.



Sunday, July 28, 2013

Posting a Link

Adding images and links to a blog post

To add a URL (uniform resource locator) or 'link' to your blog post open the page you want to link to in a separate browser window or tab, copy the URL from the location bar above the page.


Select the word you want to use as a link with your mouse, when it is highlighted select the 'link' button. Past the URL into the text box and click 'OK'.




Adding a link to your blog post 

(image by C.Moore 2013)


You can add images in two ways. Next to the link button is a 'picture' icon. There are a range of options in the popup box, including loading a saved image from your computer.

Another method is to find an image using the Creative Commons options of the Google Image search (under the license options).
This ensure you have the right to use the work in your blog. Use the http://www.google.com/advanced_image_search to locate the suitable image, right click on the image, select 'copy the URL', then copy and paste the URL into the 'From a URL' option in the insert image text box. Make sure to give a citation and link under the image acknowledging the original source.

Blog on!

Wednesday, July 17, 2013

Mapping the 'impact' of PAXAustralia

The more I write about games the less time I have to play them. It's a cruel twist and a mean phenomena of being a games scholar. So the inaugural PAXAustralia is not just an exciting research opportunity, it's a chance to play and be a part of an international games culture. It's an opportunity to celebrate Melbourne as important contributor to a globalised media industry.

The three-day Penny Arcade eXpo, is not without controversy, and the creators of the highly successful webcomic are a part of ‘toxic’ gamer culture, but I’m entering into an ethnographic and participatory frame of mind this weekend, with the goal of ‘mapping’ and surveying the global ‘impact’ of PAXAus.

The 'Enforcers' prepare for their roles at #PAXAus this weekend. Image by Guy Blomberg


Over the past two months, I’ve been collecting tweets with the hashtag #PAXAus and tweets from and directed to the @PAXAus Twitter account. I’ll continue to assemble the archive during the event and in the weeks after expo in order to use social network analysis and visualisation tools, like Gephi, to get an overview of who is talking about PAXAus, where they are from, what they are saying, and what kinds of networks they are a part of.

The purpose of the research is to get a sense of the global reach of PAXAus as an event and a brand, and whether it contributes to goal of raising the international profile of the Australia, specifically the Victorian, games industry. As I mentioned in the lecture and tutes this week, Melbourne is the games production capital of Australia, but not many internationally or nationally are aware of this, even though you may be playing games on your iPhones and Android smart phones that have been made by companies, studios and developers here in Victoria.

I’ll be presenting this research to InvestVictoria who are sponsoring my attendance, and working with PhD student and creative writer Dann Lewis who will be blogging about the event.

Play on!